[30% OFF Release Sale] Lightning Fast Compilation and Module Management for Unity


#1

Hi,

I love plyGame and using it in my underdevelopment game. However I faced a problem that I think a lot of other users of plugin/scripting assets face regularly. I need to customize plyGame and the other plugins I am using in my game and track those changes independently from my main game repository.

I just released this asset that I created specifically for that kind of situation

https://assetstore.unity.com/packages/tools/utilities/lightning-fast-compilation-and-module-management-for-unity-120668?aid=1100lJ2z&utm_source=aff

To see how in case of plyGame, see the following tutorial. The asset is supposed to work with your own libraries, plugins or third party libraries and plugins and not only plyGame. It’s still in beta and a lot of fixes, improvements are planned.

Thanks!