yeah, kinda. let me explain what i mean with this little script:
public class Spin : MonoBehaviour
public float speed = 10f;
public void Rotate ()
transform.Rotate(Vector3.up, speed * Time.deltaTime);
which rotates whatever. pretty simple. now look at this graphic:
A is how it appears in blox 3 at the moment.
B is how i would like to have it. that it somehow places the variable inside the block (i just saw that i wrote degrees instead of speed - but the idea is the same)
C is how its done in plyblox. with extended parameters like axis and pivot - that would be the optimal way for me to create blox for our designers.
so somehow a more powerfull API to create blox - maybe thats even possible, i dont know. what do you think about that?
like the themes by the way
by the way, another complain from my side (sorry, but i just want this product be as nice as possible):
can we have the click, release,drag from plyblox back? drag and drop is nice with a mouse but pretty uncomfortable on a laptop trackpad since you have to release the trackpadbutton when you reach the end of the trackpad with your finger and pick the block back up to drag it to its final position. surface owner know what i mean with the small trackpad
but yeah, i can see some problems with dragging away already placed blox