posted over on the Nottorus forum with the youtube links…
lol. .don’t spam other people’s forums. Dunno if they will like that.
To use it, you have to know exactly how to code. It offers no shortcuts or helpers. So you have to learn to node as you would code
While I try to make Block work closer to Components I will not go that far since it would mean the user needs to actually think about code. I guess that tool really does come down to being C# visual scripting - a different kind of IDE to create code in.
With Blox I hope to get at a point where you use simple Block calls to do a lot of things; like plyBlox’ interaction with plyGame. Atm it is still more about writing some really low level stuff (via the Blocks) to do something. So I want to develop plugins like handling Splash Screens, or the LoadSave system from plyGame and Vinoma, and maybe even character and NPC control. The kinda of stuff you might need to develop a game without having to worry about the hard logic. Well… that is what I want to do when I get the time.
Nottorus dev said it was a nightmare to implement & over 7,000 lines of code to do so.
The script-gen is about 3,000 lines of code if I include all the generators from the custom Blocks too. The core code generator is 1,200. But some of those lines are some ridiculously long and weird code. Using CodeDOM to generate the scripts.
return new CodeMethodInvokeExpression(new CodeMethodReferenceExpression(new CodeThisReferenceExpression(), "GetComponent", new CodeTypeReference(bdi.b.mi.ReflectedType)));
I guess one could work in reverse. Let CodeDOM load the script and then inspect the tree to find out what Blocks there should be but Blox does not support everything you can do in code, like delegates or almost all generic members, so it is pointless from the get go. Besides, Blox is not trying to replace Visual Studio.
Blox1 theme FTW!
@itsmars or as close as I could get to it.
i just did a blox3 skin mockup which is heavily inspired by the mecanim ui
@Der_Kevin where did you get the textures, just screencap from mecanim or found it’s original textures somewhere? If you do not make that skin I want to.