Like Marshall said. You probably do not want to edit it there but if it works then function will be "TriggerEvent". String will be the name of the Blox Event to trigger. Object should be set to a Prefab which has a Blox Container on it. The Blox with the Event to trigger must be in the list of Blox in this container.
According to this https://docs.unity3d.com/Manual/animeditor-AnimationEvents.html you can edit events in the Animation panel.
The problem with editing the animation directly (the events option shown in inspector) is that you tie that animation to a specific event. Not a problem when that animation is only used by one object. Just keep in mind that objects sharing the animation will also share the event tied to it.