Vinoma uses PlayerPrefs to save.
You will see there is a region titled, “saving & loading” in the
VinomaSceneController.cs source. The functions there interacts with the
LoadSaveController to save and load key values.
VinomaGameGlobal you will see that the default provider,
LoadSave_PlayerPrefs, is used. You could create your own provider wwhich saved to a file but there is not a way to ask Vinoma for a string which you can save and then supply to it later to load from. It is coded to go through the