Blox 2.1.x

(Leslie Young) #1


  • Updated: The Blox Scanner now saves all its settings in the projectData folder.
  • Added: Tools > Blox > Clean Data files (to remove unused data files).


  • Fixed: The default scanner options could not be turned off after last update.
  • Added: Collider related Blocks to scanner list.


  • Added: Blox Event Trigger Data component which can be used as field when calling the RunEvent function from a Unity Event.
  • Updated: Blox.RunEvent() now accepts BloxEventTriggerData as a parameter. This is in addition to the RunEvent() that takes an event name as parameter.

uGUI Button with Parameters (Now as OnClick Trigger BloxEvent)
(Leslie Young) #2

Version 2.1.3

  • Fixed: Problems that would occur in final builds with objects that are sharing the same Blox.

(Leslie Young) #3

Version 2.1.4

  • Added: Self-GameObject and Self-Blox Blocks under Values to make it easier to get a reference to the object that the Blox is on.

(Leslie Young) #4

Version 2.1.5

  • Fixed: Blocks could loose references to scene objects, prefabs, and assets during runtime.
  • Fixed: The On Became Visible and On Became Invisible events were swapped around.


Thks Leslie for fixing the loose references bug! So glad I picked Blox for game development, support is so amazingly fast!

(Leslie Young) #6

Version 2.1.6

  • Updated: The Local and Global variables can be changed in the inspector at runtime. These changes are not applied to the original definitions and is only there to make testing easier.

(Leslie Young) #7

Version 2.1.7

  • This update requires Unity 5.1 or better if you are using Unity 5. (Unity 4.6 also supported)
  • Component BloxEventTriggerData renamed to BloxEventTrigger
  • Added public TriggerEvent() function to BloxEventTrigger component which allows for triggering a Blox Event without having to pass arguments to any function

(Leslie Young) #8

Version 2.1.8

  • Fixed: Problems regarding Array and List Blocks
  • Fixed: Problem with adding some Block types to Context field if strict mode is enabled

(Leslie Young) #9

Version 2.1.9

  • Fixed: ElseIF Block gave problems when an ElseIF was attached under another ElseIF