Blox Game Systems, or BGS for short, will be replacing all my tools and will become the core on which I build future game making tools. Asset Store link.
Owners of Blox 3 will be able to upgrade to BGS for free.
Blox Visual Scripting will not be available in BGS for a while though (at least until after Beta). I want to focus on designing systems which does not require visual scripting to use. BGS will however be getting a total rewrite of the Blox scripting system with an improved runtime. Saving Blox to scripts will most likely not make it into this new version of Blox (BGS).
Owners of my other game making tools like Vinoma and plyGame will find free or discounted options when plugins for BGS are available. Vinoma and plyGame will continue to receive bug fixes for quite a time still but I will eventually stop selling them in favour of the new tools.
BGS will be a core tool providing some common systems needed in games, like general flow of game, UI element updaters, Loading/Saving game sessions, localization, visual scripting (Blox), building dialogues (FlowGraph), and various other systems and editors.
There will be game genre specific plugins for BGS to expand on the features provided by the core. These plugins will focus on very specific game genres to help the user focus on his design and not on creating code in Blox or script. All plugins will come in source form inside of the Unity project so that it is easy to modify when needed. You can think of these plugins as providing the tools and controllers need to build a Visual Novel game, or a Turn-based RPG game, or perhaps an action-RPG like Diablo, etc. They will be much more focused than what plyGame is for example and thus provide a means to create a game with way less visual scripting involved.
The first of these plugins will be a tool for creating Visual Novels. This plugin will be a free plugin for Vinoma owners. The main way you will build game scene (Vinoma scenes) in this new tool will be via the new FlowGraph. This system makes use of Nodes and provides for much more freedom in designing your scenes and how they flow than Vinoma is able.