Many heartfelt thanks for the ES2 Provider profile folks.
I basically refused to start working on a game project until I felt like I got a solid save and load system down pat.
Every player’s secret wish is that their saves wouldn’t get wiped during early access on steam, but sometimes they have to face the inevitability of such occurrence. It still helps to minimize such occurrences though.
While I am a Noobie developer, I still believe in a good foundation and good architecture. I think PlyGames provides just that, and is now pretty much perfect with ES2.
p.s. Don’t worry, i’m not naïve enough to believe PlyGame is infallible, and that my save games will never be rendered inoperable, but you know… It’s the best around for us designers. Keep up the good work.