Hi, I am trying to build a standalone 1024 x 768 version of my game for the mac desktop platform, but when the game is initialized on the desktop, a window always pops up asking for a specific resolution. The game I made is built for 1024 x 768 but when I choose this resolution the game starts with the resolution off what it’s supposed to be. I have tried many different settings in the Unity build player settings but nothing works. The only solution I have come up with is to go into the actual game’s settings and re-choose the 1024 x 768 settings which were already set at that resolution, then things work OK. Is there a way to resolve this at the Unity build stage and not afterwords in the actual game settings? I do not want to have to put in a splash page to tell players to go into the game settings to adjust the initial game settings that just points to a faulty game. Can you please come up with a solution thank you.
I am using Unity 2017.3.1 f1 and I’m on OSX 10.10.5, and the latest version of Vinoma