Footsteps by itsmars
Setting up the Inspector
Choose a Volume, Volume Variance & Pitch Variance.
Drop your player’s foot bones (from your HIPS/BIP/RIG/MESH) into the above fields.
Insert sounds into the Array(s).
If you’d like to use a particle system when your foot touches the ground, choose Instantiated or Toggled.
-Tag your Terrain with “Terrain”.
-Tag non-Terrain floors with the appropriate tag (a stone bridge would be “Surface_Stone”, etc)
-Ensure your Terrain Textures have the Array Type somewhere in their filename.
(for a grass sound, make sure the word “grass”, “Grass”, or “GRASS” is somewhere in the filename.)
If you want to use Animation Events, use the “FootstepMaster_Events” script.
If you have a large blend tree, then use the “FootstepMaster_Curves” script.
Watch the video above to see how that is set up.
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