Sorry I din’t know exactly where or how to fit this topic. Here’s my problem.
I set up my own game script with several Coroutines to handle a meter, animation states and score.
At the end of the Coroutine I want to jump to a Label in the scene. BUT when I do, my other
Coroutines seem to stop their progress. I’m using a couritine to call GoToLabel within vinoma but this either holds or stops the courtine until the dialog window has finish.
Is there a way I can show the dialog text witouht it affecting my other Coroutines?
does the go to scene use a coroutine too? are they mixing?
here’s a sample of what I mean:
play animation state;
play sound fx;
jumpToLabel(); //here is where it stops the coroutine’s progress until dialog has ended, I need it not to stop the progress
show some panel;
Do other things:
vinomascenecontroller jumps to label;
You’r help would be very appreciated!