I’ve been using vinoma for sometime now and I was wondering if it where possible to add a GameObject as an actor. What I mean is I have a character made with individual sprite images animated together and set as a prefab. So instead of having a prefab with several “poses” as sprite images. I have an entire character made form several sprite images and I use animations as the poses.
This is what I mean
I can import it as a GameObject and enable it, but it doesn’t move, slide, or fade like the traditional actors made from several poses. Is there anyway I can add a GameObject to work as an Actor?