Hi all. If i disable in prefab component “plyBlox” in game after instantiate game object from this prefab component "plyBlox’ already enabled…
Andrei (DarkDeivel) #1
leslie (Leslie Young) #2
It will be activated if there is an event which require it to be active to function, for example Update, LateUpdate, Start, and the Collision/Trigger related events. You can not prevent this.