You should have gotten an error in the console. There was a bug in the
Member Action node (will be fixed in 0.41).
Also note that you need to specify the name of a GameObject, that is in the scene, in the
Get Object node’s properties, else it will return null and thus not provide any useful context (object) to the
Member Action node.
Another way to be sure you have a reference to the correct object is to make use of the FlowGraph’s Blackboard variables and use the
Get Blackboard node. For example if I wanted to set the “title” object inactive on a button press…