Thanks For The Quick Response,
The player spawn was never working in the first place. I am very new and I was trying to figure it out on my own.
I have removed and restarted Unity, and redownloaded UniRPG. For the new character, I have Made a Cylinder into a prefab and added the "Player" Component in the UniRPG section, (Character2). I Refreshed the Actors tab, and Placed ONE player spawned with the "Player Spawn" box checked. When I hit play and select my character, shouldn't it spawn? And yes I have the Spawned ABOVE the Cube that I have placed.
Ok, I am hitting Play Now. (On The UniRPG toolbar)
The Cube has a box Collider.
*Save Slot 1
*Selected Character, Hitting Start
No player Appears. I Check the console...
1:You need to define a Player Character and Refresh the cache in Database -> Main -> Actors. Play testing will fail.
2:You need to define a Player Character and Refresh the cache in Database -> Main -> Actors. Play testing will fail.
3: Could not find a default player character. There must be at least one Actor (PlayerCharacter) set as 'Avail at Start'
**I get this one, so I Check the box that says "Available at start" on the spawn point and hit refresh.
4: InvalidOperationException: This cannot be used during play mode, please use SceneManager.LoadScene()/SceneManager.LoadSceneAsync() instead.
UnityEditor.SceneManagement.EditorSceneManager.OpenScene (System.String scenePath, OpenSceneMode mode) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorSceneManagerBindings.gen.cs:30)
UniRPGEditor.UniRPGEditorGlobal.OpenScene (System.String name) (at Assets/UniRPG/Editor/Scripts/UniRPG/UniRPGEditorGlobal.cs:1572)
UniRPGEditor.UniRPGEditorGlobal.OnUpdate () (at Assets/UniRPG/Editor/Scripts/UniRPG/UniRPGEditorGlobal.cs:793)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:217)
5: The Character (Player) does not have a Movement Control.
UniRPG.Chara2_Base:Start() (at Assets/UniRPG/Default Assets/Character2/Scripts/Controllers/Chara2_Base.cs:51)
UniRPG.Chara2_Player:Start() (at Assets/UniRPG/Default Assets/Character2/Scripts/Controllers/Chara2_Player.cs:50)
I am just starting off with Game Development, and this seemed like a great asset to use to start up my game. Within the first hour, I see now that I have encountered Issues not common or not relevant because of the lack of information when searching google.