Hi. I’m new to TileEd, and when it comes to level design I have a lot to learn with Unity. That being said, I’m unsure if I’m committing a noob mistake of some kind, or this is actually a bug.
Whenever I use the combine tool, I end up with messed up lighting. It looks as if the light is radiating out in a cube rather than a sphere. I’m loading some images to show the issue.
This image is after the mesh combine tool was used. With the two lights on the bottom you can clearly make out how it is just a cube of light. On the top level, it is harder to see, but along the walls you can make out a clear cut line of light. Yet, the same exact level before the combine tool is used looks like…
It’s like the lights just stop blending. Am I doing something wrong? How do I fix this?