Linking custom interface with Vinoma


#1

Hi! I have beautiful start scene in my game with moving camera, particles etc. I don’t want to customize standard Vinoma interface I want to integrate my scene and it’s buttons with Vinoma’s functionality like starting game, saving, loading etc
Is it possible?


(Leslie Young) #2

It should be but you will have to disable the part of Vinoma UI dealing with the menu UI and write ode needed to perform the start, save, etc actions. Have a look at the Vinoma code, like the VinomaGUI.cs to see how some of these actions are performed. Worst case scenario you would have modify the code and recompile the DLLs to disable/change some things that come in way of your menu.