First of all, I apologize in advance if there is already a thread about this, but I searched and couldn’t find one.
I’m pretty sure this is a very small blox event, but I can’t seem to nail it, since I’m still very new to Unity and PlyGame.
I followed a guide by @Ryan (thank you Ryan) on setting up chests with loot and I can’t believe how easy it was. Anyway, I click a chest, it plays the open animation, and loot appears beside it by an offset I applied. I want to take it a step further and have loot pop out and fly through the air a bit before landing and becoming intractable.
But it doesn’t do anything, it just behaves exactly the same. Perhaps “add explosion force” doesn’t do what I think it does? (edit: yes, there is a rigidbody on the item and it’s kinematic)
Can anyone point me in the right direction?
Thanks in advance!!