Can you use mapnav2 to make hexagon maps on top of a terrain generated by the Unity Gaia tool that creates a terrain of varying height?
I woukd like to generate a scene with a terrain containing height/elevation and then overlay a hexagon map on top of that which follows the terrian and height/elevation and make use of pathfinding and turn-based movement. I think that would be cool to couple these two assets together for excellent functionality. If this can be done then I am sold for mapnav2.
Is this possible?