Hello Leslie. First time poster. Been using Plygame for the last month or so. Thanks for the great product/support.
Curious as to how easily MapNav can be integrated with Plygame?
I'm making a dungeon crawler where the dungeons are created at runtime. I do not have unity pro, so I can't use the navmesh obstactle features, or bake a navmesh at runtime. So, I'm looking to replace navmesh. Would this be a viable option, while still allowing my player and npc's to move as if they are on a navmesh, and keeping npc controller script and other similar functionality?