I know we’re talking about future events here, but is getting the Game Kit published on the Unity Asset Store what you’re expecting within your previously mentioned 1-2 weeks timeframe? The reason I ask is that the full Game Kit is something that I’m very interested in and would like to see it available as soon as possible. Not that I’m trying to rush you into anything, but since you’ve posted your intentions, I just want you to know that there is a market for this, and that it’s something that I could put to use right away.
You originally stated a “Skyrim or Hearthstone” type of Game Kit (as well as recently posting about “plyRim”); is this still your first planned Game Kit? Again, the reason that I ask is so that I can get an idea of where I need to focus my own attention on my personal game project. If this is something that I can reasonably expect to be released soon in the Unity Asset Store, I can focus my attention on other parts of my game’s design, knowing that you’ll have the framework of the gameplay mechanics and GUI covered. Otherwise, I may have to spend my current time on those same endeavors, and I don’t want to waste precious time duplicating (and more than likely doing so in an inferior way to your) game mechanics that you plan on releasing in your product.
Additional concerns are with plyGame vs. Blox 2. Have you determined which direction you’ll be going with your Game Kits? Everything I’ve done thus far has been done within plyGame, so if you move to Blox 2, will your framework consist of a replacement for all of what plyGame already provides (character controllers, camera setup, classes, attributes, screens, sample GUI, etc.)? If you believe that your Game Kits would be better served using Blox 2, as well as be a viable replacement for the plyRPG framework, I’m more than willing to make the transition and purchase Blox 2, but I’d like to know your plans beforehand if possible so that I too can plan accordingly. Unless I’m overlooking something, I don’t think that any of this steps on Leslie’s toes, as either way you go, people will still need to purchase either plyGame or Blox 2, so it’ll be to his benefit regardless of which product of his you choose to support and develop your Game Kits for.
I know that these are all a lot of hard questions, but I assume you’ve already been thinking about these things for some time now — as I’m sure all of us do on a daily basis with our hopes and aspirations to get something published. Any details that you’re willing to share would be beneficial to your potential customers so that we can know what to expect and plan accordingly. As it is the holiday season, I’ve already bumped “plyRim” up to the top of my own personal wishlist. And I say that not so jokingly, as I’d really like to make this an early Christmas gift to myself so that I can get something productive done over the upcoming holiday break.
It may be somewhat selfish of me, but I wish you the best of luck in getting your product packaged and published on the Unity Asset Store very soon — as well as its continued success for you and all of your customers that will get that much closer to fulfilling their own game development dreams using your products
Please feel free to outline your game plan and brainstorm about your proposed Game Kits here if you’re interested in more feedback or suggestions. Believe me, I’d be happy to offer what I can to help you get what “I” need to market because it’ll be to both of our benefits when you do. Thanks, @March_of_the_Ents for doing what you do!