I’ve been building a few concepts with Vinoma for game I wish to create. One of the things I would like to do is pickup or drop an object. My current thinking is placing a sprite in the scene, attaching a 2D Box Collider, and a Vinoma Click Obj script. I can set a variable to identify the object, but I would also need an action to call a script, so I could add the time to the player’s inventory. A second action that might be helpful is one that either hides or destroys the item.
Does that sound like the proper way of picking up an item? Is there a better way?