I’m trying to enable/disable the emission of a particle system on a basic game object
1 - I am able disable the object.
1 - I am able to disable the object referencing by the component
2 - I am able to disable the renderer
3 - I am able to pause the component (which mostly seems to do what i want, but not really)
4 - i also tried to create a variable of type ParticleSystem.emissionModule but there isn’t that type.
5- lastly i tried to place the Variable (FlamerFx) of type ParticleSystem in a particleSystem.EmissionModule
(numbers referenced in the picture)
Basically i’m trying to enable|disable this check mark on the particle.
here is one error. most likely related to wrong var type conversion.
Can you help me? I’m sure I’m missing something basic.
(using the new particle system, not the legacy particle emitters)