Added a new targeting method for Skills:
Note that this is not an FPS type implementation and simply a way to find targets which works very similar to how the
Mouse Over method works. In this case a constant screen position is used rather than mouse cursor. The default is to use the centre of the screen but you can add an offset (in pixels) from the screen centre to use. It is up to you how you will represent the crosshair or if you will even put a crosshair on the screen (simplest would be to use Unity UI and an Image).
Also added a ray width option to
Mouse Over and
Crosshair Over. The default is 0 - a normal raycast while a higher value will result in a sphere cast with specified radius.