- Further fixes related to Unity 2017 update.
- Fixed errors caused when changing project to use Experimental .Net 4.6
Please restore a backup of your project from before the plyGame 3.0.9 and then update to this version (3.1.1) since 3.0.9 might have caused parts of your project to become broken.
 I missed two scripts in this update and will have them fixed in the next. Remove the IF/ELSE at start and end of the scripts under Assets\plyoung\plyBlox\Components and \editor
It looks like this
#if UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4 || UNITY_5_5 || UNITY_5_6 || UNITY_5_7 || UNITY_5_8 || UNITY_5_9
and at end of script