Hello. I bought PlyGame for Unity a while back, though I ended up on Hiatus due to some frustrations during the tutorial… but I feel like trying it again and this time, I’m wondering if it’d be possible to create a dress up game.
That is, a game where the character can be dressed up in many combinations of outfits and accessories (in the form of equipment), which could all be added onto the existing base player model (with their chosen hair/face/body from the character creation)?
I’m also wondering if worn items could have some sort of tag or keyword attached to it, which could affect some in-game consequence… such as swim pants being labeled as a “swimwear” item in the “sporty” theme, and either deducting or adding to two different types of “score” that a player needs a certain amount of each, to pass an event. Would that perhaps be done as bonus stat boosts on items are, or is there something else more suited to this?
Basically, I’m wanting to have something similar to Love Nikki or Romantic Diaries.
I’m a complete beginner with no coding experience however, so I feel like this might be too challenging or ambitious to figure out by myself… I can model, rig, texture, and animate in Blender all fine, but no idea about how to actually implement, configure, or code stuff, as my only experience is with very user-friendly stuff such as putting models into VRChat and Second Life.
Also, would it be possible for the game to be made for web browsers like with WebGL? Or is it for standalone clients only?