Hello! I’m working on a dungeon crawler and TileEd seems like the perfect tool for the job from what I’ve seen on YouTube.
My question is how do you work with specific object instances and modified prefab values. For example, let’s say I want to place a chest-prop but then modify the treasure content.
Or I want to have a floor tile prefab with a Switch component added to it that then links to a specific door.
From what I understand, all those custom values would be wiped out if I refresh the TileEd map.
I could use another root object besides the TiledEd map to house all those objects, but that would make for an awkward workflow, switching back and force between TileEd and standard Unity tools.
Making a new prefab Tile for each possible value also seems quite cumbersome.
What would be the ideal workflow?