I’m using plant and bush prefabs from the Fantasy-Land-Set - and everything is set off on each object for Nav Mesh settings (Navigation Static: off, Generate OffMeshLinks: off, Nav Area: disabled). This is pushed to all of those prefabs for plants and bushes. With these settings I would expect the nav mesh not to be affected - with agents simply passing through them.
However, when baking the nav area I see that these prefabs are indeed affecting the nav mesh and when I investigate under the TileEd Map and check their setting against what is set, I see that they have all changed to Navigation Static: on, Generate OffMeshLinks: on, Navigation Area: Not Walkable.
why do these prefabs have their nav settings changed during the process of painting them?
Is it okay to go in under the TileEd Map and change them to off again or is there something I am missing? (this would be time consuming, we have large levels with lots of plants and bushes).