Got something cooking with MapNav2. I love the system. I’m very new to hex map stuff and this has helped me a lot. Wip image below. With my project my maps are random. I use noise to generate something that I can use to define node textures, where to place trees etc. Works well. Now I am looking to add some more detail to my maps like rivers. One idea I suppose would be to start on a node a that is on the edge and “walk” it with random distances and directions and place the appropriate texture until I reach other edge. Does anyone have another suggestion on where I can start with creating a river on my maps?