The attribute GameObject is a prefab called “AttributeNfo”.
It gets instantiated when you play (it’s not present in the RPG_UI). Its location is…
You can find where all of the prefabs for the Canvas are, by checking the RPG_UI script (component) on the RPG_UI GameObject (canvas).
You can find the location of the prefab by left clicking it (in the above picture).
To modify what the attributes will look like, go to the RPG_UI scene, and drop in the prefab, to…
Then you can change what it looks like, save the prefab then delete or disable it (don’t leave it active in the hierarchy).
Or you can just make your own STATS / ATTRIBUTES display, like I did.
I didn’t do a video on the character screen, but I did do quite a few videos on my Youtube Channel that show how to link text to attributes.
The RPG_UI wasn’t coded to update in real time. As you’ve found out, it refreshes when closed, then re-opened.
This is untested, but something as simple as this would probably work (event on the player):