Is there a built-in way to store additional data to the profile? I know there’re global variables, but they’re stored in slots.
But I want to share some variables across slots. F.e.: player has triggered something in one of his playthrough and now the game will always remember his action even if he started a new game.
In particular my goals are to give the player ability to skip dialogue if it was seen in one of his playthrough and detect which character the playr met across all of his playthrough.