Here's my latest character model.
Actually my first full process model (went through stages such as sculpting, retopologizing, texturing, rigging, animating), and has only 2394 verts so it is rather low poly and very game friendly.
Consist of two diffuse maps, one for clothes/skull helmet, and another for all of the skin.. both 1024x1024.
And here is a video showing some of the animations and the character in a real game environment;
I followed this totally rad tutorial series by Johnathon Williamson, to learn some techniques and the process.. so now it's time to craft some completely original characters.