Hello all. I am using the Sprite Renderer component for flat ground tiles. However, since they are meant for 2D I had to rotate them 90 degrees on the X-axis. But when using them with TileEd they are not rotated as the prefab is.
I can rotate them if I select the GameObject in the scene. But this is time consuming.
Any ideas why TileED is ignoring the prefab rotation? I have a feeling it’s because there prefabs don’t use Mesh Renderers?