- Known Issues: Deprecation warnings in Unity 5.3 beta. I will look into this once Unity 5.3 leaves beta.
Note that the auto-tile sculpt mode with a big brush (5x5) will be slow since there are so many tiles and edge cases to check. It is best to use the normal tile brush (non auto-tile) to create big areas of floor and then go over the edges with a smaller (1x1) auto-tile brush to create the wall/ cliff areas if required.
Also read my comment here about my opinion around aligning bigger objects with smaller before deciding to turn this option off.
WARNING: This update WILL break existing projects. Do not update to this if you have an existing project and do not want to loose any maps and Tile/ Prop set definitions. If you do want to upgrade to this you will have to remove all Tile Maps from your scenes and delete the
Assets/projectData/TileEd folder. This update is for developers who wants to make use of TileEd map data at runtime. You do not need this if you are just using it to paint maps.
metaproperty to tiles and props so that designer can assign addition data to the tiles or props.
Assets\plyoung\TileEd\packages\TileEdRuntime.zipfor sources of the TileEd data scripts to learn more.
This update fixes problems in Unity 5.4. You do not need it if you are still using Unity 5.3.