I have a button, which should NOT be active when the game is paused. It works fine with UIActiveStateUpdater + graph + HasActiveSession, cool.
BUT, due to Menu UI animation logic I made I sometimes need to, via my external script, disable this button with setActive(false).
When the time comes to do setActive(true) the button appears as normall (the game is still paused btw). But I expected UIActiveStateUpdater to check for the game state and disable it again, and I assume it wasn’t triggered to do so.
So my question is how to ask (trigger) it to check game state via external script, if the component has already been attached to the object via Editor.