Using PlyGame with Rewired


(Dragonfist22) #1

I’m just getting started with plyGame but one thing that I’m uncertain on how to address is that calls for input are all pointing to specific keys. I’d rather use Rewired actions and allow the end user to assign keys. I saw a post about setting up blox to use Rewired but that seems to be for another version of Blox.

Is there some way to check input via Rewired?


(Leslie Young) #2

Not without making changes to the code and recompiling the plyRPG DLL. Another option would be to create a copy of the character and camera controllers you are interested, rename them, and work Rewired into that code.