I hope this is just a temporary campaign and not an indication that product has ended its life cycle.
Don’t worry, I will not be removing it any time soon, even after this is in place.
Vinoma has never been a good seller, VN makers is very tool-saturated area in and outside Unity, so I decided to make it free.
I’m a seller too and I know that you got to move some products aside to make way for the assets that really sell. I don’t know why you decided to make it free. I also worry about it not being updated it anymore. You did a remarkable job with it, so it would be sad to see it go.
Personally, I will have paid a lot more to have it, you could have done more expensive XD
I tried a lot of others and I came back to Vinoma
It has been feature complete for quite some time. Updates do tend to slow down once I feel it has all the features I wanted to add. After that it will mostly be small changes and bug fixes that push new versions.
Maybe my next tool (BGS linked above) will look good enough to “upgrade” to once it is out. I’ll probably post a little sneak peak over the weekend at what it can do so far.
Ye, it is another Vn Maker…lol. but I chose this as the first plugin for BGS since it is relatively easy and fast to develop compared with some of the other game genres I could have chosen to implement. This helps me test the BGS core systems so I can get the main system out sooner while working on more plugins.
Will we be able to migrate our game from Vinoma to the BGS (not to lose our work if we want to use the new tool?)
Thanks Leslie. I’m super excited to have the BGS and VN integrated